Well, folks, the cats are officially out of the bag – and they're racking up sales! Mewgenics, the quirky, cat-breeding strategy game that's been on our radar for what feels like forever, has absolutely exploded onto the scene. After a decade of on-again, off-again development, the game launched on February 10th, and it's already hit a major milestone: one million copies sold in its very first week. That's pretty darn impressive, especially considering it's only available on Steam right now.
Mewgenics Mania! Indie Hit STUNS with 1 Million Co...
It's always great to see indie games find success, and this one is a particularly interesting case. Co-creator Tyler Glaiel took to social media to share the news, and you could practically feel the excitement radiating from his post. He rightly pointed out how well the game's doing, and considering the game's Steam exclusivity, this achievement is even more noteworthy. It's clear the team put a lot of heart (and probably a lot of cat hair) into this project.
For those unfamiliar with Mewgenics, it's the brainchild of Edmund McMillen – the guy behind indie darlings like The Binding of Isaac and Super Meat Boy – and Tyler Glaiel, who also worked on The End is Nigh. These guys know their stuff, and Mewgenics is proof. Imagine a roguelike, turn-based strategy game where you're constantly breeding teams of cats with…unique…attributes to throw into dynamic battles. It sounds chaotic, and believe me, it is. But that's part of the charm.
But beyond the quirky premise, what really seems to be resonating with players is the depth. We're talking potential playthroughs that can stretch beyond 200 hours! That's a serious commitment, but judging by the "Very Positive" user reviews on Steam and the solid 89 Metacritic score, it's a commitment people are happily making. It seems like the combination of strategic gameplay, roguelike elements, and, of course, cats, has really struck a chord. I have to admit, the idea of breeding super-powered feline warriors is strangely appealing.
Speaking of making commitments, we're currently diving deep into Mewgenics ourselves for a full review, so keep an eye out for that soon. In the meantime, you can check out our initial thoughts in our Review In Progress piece. And for those really interested in the game's backstory, Game Informer subscribers can get a behind-the-scenes look at the development process with a feature they ran last November. It's a fascinating read and gives you a real appreciation for the journey this game has taken. All in all, Mewgenics is looking like another indie hit and a well-deserved success for a talented team.
Comments
Please sign in with Google to post a comment
No comments yet. Be the first to comment!