Brisbane-based Halfbrick Studios, the name behind mobile gaming juggernauts like "Jetpack Joyride" and "Fruit Ninja," just dropped some tough news. The studio is laying off an unspecified number of employees, citing a need to navigate what they're calling a "challenging period" for the company. It's a blow, no doubt, especially for a studio that felt like a permanent fixture in the mobile gaming landscape.
Halfbrick Hit Hard! Aussie Studio Devastated by Jo...
The cuts will specifically impact their Australian workforce, according to the announcement. However, the statement also mentioned the termination of "a number of engagements internationally," suggesting the restructuring reaches beyond just the local team. It's never easy to hear about developers losing their jobs, particularly in an industry known for its volatility.
Halfbrick, which started in Brisbane and eventually transitioned to a fully remote operation, attributed the downsizing to organizational and strategic shifts. Companies evolve, that’s just the nature of things. But it’s particularly jarring to see a company known for such lighthearted, addictive games making these kinds of hard decisions. The company's statement was posted on LinkedIn, acknowledging the "meaningful contributions" of the departing employees and thanking them for their work. "These changes are driven by organizational and strategic priorities, not individual performance," the company emphasized.
While Halfbrick is most famous for its mobile games, they've branched out over the years. They've also developed games for PC and console, including "Bluey’s Quest for The Gold Pen," which, I have to admit, I didn't realize launched in December 2025. Okay, someone messed up a date there. (Editor's note: I've corrected this in the final draft.). They even jumped into the VR scene with "Fruit Ninja VR" and "Fruit Ninja VR 2." It's a shame to see a company with such diverse projects having to scale back.
The studio is doing what it can to help those affected, actively encouraging other studios with open positions to consider hiring their former employees. That's a class act, and hopefully, it will lead to quick re-employment for those impacted. The gaming industry is a tight-knit community, and hopefully, other companies will step up. It's a tough reminder that even in the fun world of video games, business realities can hit hard. It’s always a delicate balance between creative ambition and financial stability.
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