In a move sure to delight retro gaming enthusiasts and coding historians alike, Microsoft has officially open-sourced the original Zork trilogy: *Zork I: The Great Underground Empire*, *Zork II: The Wizard of Frobozz*, and *Zork III: The Dungeon Master*. The games, now under the permissive MIT License, are freely available for modification, distribution, and study. It's a fantastic development for preserving and celebrating a pivotal piece of interactive fiction history.
Zork is FREE! Microsoft's Shocking Move Stuns Game...
This wasn't some spur-of-the-moment decision; Microsoft's Open Source Programs Office (OSPO) spearheaded the effort, working closely with none other than Jason Scott, the legendary digital archivist from the Internet Archive. Scott's involvement adds significant weight to the project, signaling a commitment to proper preservation and accessibility. Let's be honest, having someone with his track record involved just feels *right*.
The official announcement, co-authored by Stacy Haffner, director of Microsoft's OSPO, and Scott Hanselman, VP of Developer Community, emphasizes a unique approach: "Rather than creating new repositories, we’re contributing directly to history." This means Microsoft submitted pull requests directly to the existing historical source repositories of the Zork games, adding the MIT LICENSE and formally documenting the open-source grant. It's a respectful nod to the game's legacy, ensuring that the authentic source code remains the primary point of reference.
Now, for those of you wondering how Microsoft ended up owning the Zork IP in the first place, here's the somewhat convoluted backstory: Microsoft acquired Activision in 2022, and Activision had previously acquired Infocom – the original publisher of Zork – way back in the late 80s. Funny enough, there was even an attempt to sell Zork publishing rights *directly* to Microsoft in the early '80s; founder Bill Gates was reportedly a massive Zork fan, but the deal ultimately fell through. Talk about a roundabout journey!
It's important to note that this isn't the first time the Zork source code has been publicly available. Jason Scott had previously uploaded it to GitHub in 2019, but the licensing situation was unclear at the time. Activision or Microsoft could have legally issued a takedown request if they had chosen to. Now, with the official MIT License in place, that's no longer a concern. This move solidifies the code's place in the public domain, ensuring its longevity and allowing future generations to learn from and build upon this classic text adventure.
As someone who spent countless hours navigating the Great Underground Empire as a kid, I find this news particularly exciting. It's a reminder of a simpler era of gaming, where imagination was the primary driver and a well-crafted sentence could be just as immersive as the most cutting-edge graphics. Kudos to Microsoft for doing the right thing and safeguarding this important piece of gaming history.
Comments
Please sign in with Google to post a comment
No comments yet. Be the first to comment!